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When not in EX Mode, this form is triggered when the charge ends after Terra's hands glow blue and she says "with this power". It has long range and high speed, but has poor homing. When in EX Mode, this form is triggered by pushing the square button and moving the analog stick away from the opponent.įorm 3 - Shoot a large fireball that bounces off walls and obstacles. When not in EX Mode, this form is triggered when the charge ends within the time that Terra's hands glow blue and she says "with this power". It has medium range and medium speed, but has strong homing. When in EX Mode, this form is triggered by pushing the square button and moving the analog stick towards the opponent.įorm 2 - Shoot a medium-sized fireball that slowly accelerates and homes in on the opponent. When not in EX Mode, this form is triggered when there is either no charge or when the charge ends before Terra's hands glow blue and she says "with this power". This HP attack has three different forms depending on how long the square button is pressed for (when not in EX Mode) or depending on the combination of the square button and the analog stick (when in EX Mode):įorm 1 - Shoot a small fireball forward quickly. Summon three tornadoes that spin around Terra and converge into one larger one. Summon three blasts of water from underneath the opponent with a slight delay between the first and second blasts. Similar to Holy, however the circle button can be pressed when prompted to initiate a Chase sequence to alternatively follow up the orbs of light with five consecutive flare balls. Summon four columns of lightning bolts that form around the opponent then converge on them.Ĭonjure five orbs of light that home in on the opponent.Ĭhase (if not followed up with flare balls) Showers the opponent with small meteors that stun them. If it hits, it will split into smaller pieces that send the opponent flying.Ĭreate a sphere of dark energy that hovers above the opponent before descending and slamming them to the ground. Spin forward while striking the opponent with ice, then hit twice more and knock them away.įire a large piece of ice. After a few seconds, she enters a charged state she can change and enhance any of her attacks for improved power, tracking and range.Ĭreate a small burst of flames that crawls along the ground towards the opponent, launching them into the air if it connects. In Dissidia NT, her fighting style remains relatively the same as a Maskman, but comes with a new mechanic in which she is constantly storing magic energy within her body when not attacking. Her attacks in Chase sequences are physical, hitting with her sword instead of a magic spell. She can strike at any range, giving her an advantage against her opponents. Her attacks consist of different elemental magic spells. Terra's fighting style is known as Esperkin. Her EX Mode is recolored to a green tint.
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Narshean Princess - In Dissidia 012, Terra gains a new costume based directly off of another of her concepts drawn by Amano, replacing her red with shades of blue, a vest, translucent sleeves, bare legs and a winged shoulder pad.She also is not wearing tights and her dress and shoes are a deeper shade of red. Terras Alt Costumesher cloak is colored purple to replicate the shoulder pads from said sprite and it loses it's floral pattern. Emerald Locks - For 300PP, Terra's hair color changes to green much like her original sprite.Unlike the others, she doesn't wear any kind of armor on her body. Like the others, she wears a flowing cape, hers a bright pink. She wears a shoulderless red dress, long red gloves with floral patterns, a pink sash around her waist, red boots, and white tights. She appears as a delicate young woman with with fair skin, indigo eyes, and curly blonde hair. Terra's appearance is taken straight from art drawn by Amano.
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As a heroine for Cosmos, Terra is unlocked from the beginning.